Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same. World-Spanning ConquestEngage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour. Total War: Warhammer II – The Twisted & The Twilight DLCCreative Assembly Creative Assembly has been knocking it out of the park with their DLC packs lately. Fresh on the heels on one of their better ones, Total War: Warhammer II – The Warden & The Paunch—which pit a High Elf faction against a Greenskin.
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Imrik is a legendary lord for the High Elves. In campaign mode, he leads the Knights of Caledorfaction.
Imrik is a free DLC introduced in The Total Waaagh! Update for Total War: Warhammer II. To play as him, you must download him for free from Steam, link here.
- 8Additional starting units
Description[edit | edit source]
Imrik the Dragon Lord of Caledor is the Prince (hereditary ruler) of the Kingdom of Caledor in Ulthuan. He is one of the last descendants of the third Phoenix King, Caledor I the Conqueror (originally called Imrik before taking the name Caledor) who fought the War of the Beard against the Dwarfs in a bygone age. And ultimately, he is one of the last descendants of Caledor I's grandfather Caledor Dragontamer, ally of Aenarion the Defender during the first Coming of Chaos. Spooky cats download game.
In the campaign, he and the Knights of Caledor are on an expedition far from Ulthuan. However he has the option to confederate with Caledor early in his campaigns. via events/missions.
Although Imrik has no spellcasting abilities, he and his Star Dragon mount, Minaithnir, are a force to be reckoned with on the battlefield.
Additionally, he has the ability to gain 5 unique dragon units in the campaign, see the Knights of Caledor page for details.
Talent Tree[edit | edit source]
Attributes[edit | edit source]
- Dragon Armour - 45% resistance to fire damage
- ↑Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Spells[edit | edit source]
- None
Legendary items[edit | edit source]
- The Star Lance (Imrik starts the campaign with this item equipped)
- Armour of Caledor (quest begins at rank 5 in campaign)
Abilities[edit | edit source]
Abilities:
Mounts[edit | edit source]
- Mautererius (unique barded Dragon Prince horse) - Imrik starts with this mount unlocked
- Minaithnir (unique Star Dragon)
Additional starting units[edit | edit source]
Additional starting units in campaign mode:
Mortal Empires[edit | edit source]
Eye of the Vortex[edit | edit source]
Lord effects[edit | edit source]
From character trait:
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Traits[edit | edit source]
Imrik's character traits:
- Dragonkin
- Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Lord defeat trait (gained when he is defeated):
- ?
Skill tree[edit | edit source]
Campaign skill tree:
- ?
Strategy[edit | edit source]
Gallery[edit | edit source]
|
Total War: Warhammer 2 (TWW2, WH2) is a turn-based/real-time strategy video game developed by Creative Assembly and published by SEGA, set in the Warhammer Fantasy world by Games Workshop. It is a sequel to Total War: Warhammer, and will be followed by Total War: Warhammer III. The game introduces five new playable races: High Elves, Lizardmen, Dark Elves, Skaven and Tomb Kings. There are also two new campaigns called Eye of the Vortex and Mortal Empires, as well as many other new features.
Total War: Warhammer II launched worldwide on September 28th, 2017.
Background[edit | edit source]
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin. Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent. Atop his palanquin-throne, the Slann Mage-PriestMazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail. The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise. Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh..
Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
Gameplay[edit | edit source]
Total War Warhammer Ii
- For a detailed gameplay overview, see the main page of this wiki.
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and The Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
Playing as a Legendary Lord from Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.
Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign (Mortal Empires). Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.
New playable races[edit | edit source]
New races in the base game:
Mirror songs of the maidens. New paid DLC races:
Additionally, a huge amount of free content has been released. This includes:
- New playable factions and units for Warhammer 2 races
- New playable factions and units for Warhammer 1 races
- Large content updates and overhauls to both Warhammer 2 factions and older Warhammer 1 factions
New features[edit | edit source]
New game modes:
- Eye of the Vortex - a new campaign with a new map spanning 4 continents.
- Mortal Empires - a new huge combined campaign for people who own both TWW1 and TWW2. Added free shortly after launch.
- The Laboratory - a new experimental battle mode, added free shortly after launch.
- Free For All - a new mode in multiplayer.
- Multiplayer compatibility - players who own both TWW1 and TWW2 can play any race they own from either game in online multiplayer.
Other new features:
- Climate - the old regional occupation system is replaced by a new climate system where races can conquer anywhere, but will gain bonuses/penalties depending on how suitable the local climate is.
- Treasure hunts - races can now treasure hunt in ruins and shipwrecks, with 'choose your own adventure' style gameplay.
- Sea battles - players can now fight battles on special island maps. Previously if two armies met on the ocean, the result would be decided via autoresolve.
- Rogue Armies - new AI factions now roam the map with mixed rosters made up of many races.
- The Sword of Khaine - a powerful item that any faction can acquire in campaign mode. Added in a later update.
- Mautererius (unique barded Dragon Prince horse) - Imrik starts with this mount unlocked
- Minaithnir (unique Star Dragon)
Additional starting units[edit | edit source]
Additional starting units in campaign mode:
Mortal Empires[edit | edit source]
Eye of the Vortex[edit | edit source]
Lord effects[edit | edit source]
From character trait:
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Traits[edit | edit source]
Imrik's character traits:
- Dragonkin
- Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Lord defeat trait (gained when he is defeated):
- ?
Skill tree[edit | edit source]
Campaign skill tree:
- ?
Strategy[edit | edit source]
Gallery[edit | edit source]
|
Total War: Warhammer 2 (TWW2, WH2) is a turn-based/real-time strategy video game developed by Creative Assembly and published by SEGA, set in the Warhammer Fantasy world by Games Workshop. It is a sequel to Total War: Warhammer, and will be followed by Total War: Warhammer III. The game introduces five new playable races: High Elves, Lizardmen, Dark Elves, Skaven and Tomb Kings. There are also two new campaigns called Eye of the Vortex and Mortal Empires, as well as many other new features.
Total War: Warhammer II launched worldwide on September 28th, 2017.
Background[edit | edit source]
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin. Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent. Atop his palanquin-throne, the Slann Mage-PriestMazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail. The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise. Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh..
Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
Gameplay[edit | edit source]
Total War Warhammer Ii
- For a detailed gameplay overview, see the main page of this wiki.
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and The Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
Playing as a Legendary Lord from Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.
Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign (Mortal Empires). Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.
New playable races[edit | edit source]
New races in the base game:
Mirror songs of the maidens. New paid DLC races:
Additionally, a huge amount of free content has been released. This includes:
- New playable factions and units for Warhammer 2 races
- New playable factions and units for Warhammer 1 races
- Large content updates and overhauls to both Warhammer 2 factions and older Warhammer 1 factions
New features[edit | edit source]
New game modes:
- Eye of the Vortex - a new campaign with a new map spanning 4 continents.
- Mortal Empires - a new huge combined campaign for people who own both TWW1 and TWW2. Added free shortly after launch.
- The Laboratory - a new experimental battle mode, added free shortly after launch.
- Free For All - a new mode in multiplayer.
- Multiplayer compatibility - players who own both TWW1 and TWW2 can play any race they own from either game in online multiplayer.
Other new features:
- Climate - the old regional occupation system is replaced by a new climate system where races can conquer anywhere, but will gain bonuses/penalties depending on how suitable the local climate is.
- Treasure hunts - races can now treasure hunt in ruins and shipwrecks, with 'choose your own adventure' style gameplay.
- Sea battles - players can now fight battles on special island maps. Previously if two armies met on the ocean, the result would be decided via autoresolve.
- Rogue Armies - new AI factions now roam the map with mixed rosters made up of many races.
- The Sword of Khaine - a powerful item that any faction can acquire in campaign mode. Added in a later update.
DLC[edit | edit source]
Free and paid DLC content has been released for the game. See our DLC page for full details.
Total War Warhammer Ii Review
Pre-order editions[edit | edit source]
Before the game was released, it was possible to preorder a special Lizardmen-themed Serpent God Edition which came with a number of extras such as a map and puzzle cube. This version is now hard to find.[1]
Links[edit | edit source]
- ↑https://getwarhammer2.totalwar.com/